Saturday, 29 February 2020

Multiverse virtual worlds will be healthier for society than our current social networks

The basis of the classic James Bond film “Tomorrow Never Dies” is an evil media mogul who instigates war between the U.K. and China because it will be great for TV ratings. There’s been a wake-up call recently that our most popular social networks have been indirectly designed to divide populations into enemy camps and reward sensational content, but without the personal responsibility of Bond’s nemesis because they’re algorithmically driven.

(This is part five of a seven-part series about virtual worlds.)

The rise of “multiverse” virtual words as the next social frontier offers hope to one of the biggest crises facing democratic societies right now. Because the dominant social media platforms (in Western countries at least) monetize through advertising, these platforms reward sensational content that results in the most clicks and shares. Oversimplified, exaggerated claims intended to shock users scrolling past are best practices for individuals, media brands and marketing departments alike, and social platforms intentionally steer users toward more extreme content in order to captivate them for longer.

Our impending cultural shift to socializing equally as often through virtual worlds could help rescue us from this constant conflict of interest between what we recognize as healthy interactions with others and how these social apps incentivize us to behave.

Virtual worlds can have advertisements within them, but the dominant monetization strategies in MMOs are upfront purchase of games and in-game transactions. Any virtual world that gains enough adoption to compete as a social hub for mainstream society will need to be free-to-play and will earn more money through in-world transactions than from ads.



source https://techcrunch.com/2020/02/29/virtual-worlds-will-be-healthier-for-society-than-our-current-social-networks/

Friday, 28 February 2020

Facebook Messenger ditches Discover, demotes chat bots

Chat bots were central to Facebook Messenger’s strategy three years ago. Now they’re being hidden from view in the app along with games and businesses. Facebook Messenger is removing the Discover tab this week as it focuses on speed and simplicity instead of broad utility like China’s WeChat.

The changes are part of a larger Messenger redesign that reorients the People tab around Stories as Facebook continues to try to dominate the ephemeral social media format it copied from Snapchat. The People tab now defaults to a full-screen sub-tab of friends’ Stories, and requires a tap over to the Active sub tab to see which friends are online now.

The changes could push users to spend more time visually communicating with friends and consuming content than exploring chat bots for shopping, connecting with businesses, and playing games. That in turn could help Facebook earn more money from Messenger since it’s now showing Stories ads.

TechCrunch was tipped off to the redesign by social media director Jeff Higgins who provided us with extensive screenshots of the update. These show the absence of Discover tab, the switch to just Chat and People tabs, and the People sub-tabs for Stories and Active. We poked around some more and noticed the Instant Games and Transportation options missing from the chat composer’s utility tray. That formerly offered quick Uber and Lyft hailing. Messenger’s M Suggestions also no longer recommend the Transportation feature.

When we asked Messenger about the changes, a spokesperson confirmed that this redesign will start rolling out in the next week, removing Discover and splitting the People tab. They noted that Facebook had announced last August that it planned to eventually axe Discover, and that the added emphasis on Stories was motivated by users’ affinity for the ephemeral social media format. They also told us that Transportation was removed in late 2017, and Instant Games’ removal from the composer is part of the migration to Facebook Gaming announced last July.

A look at the old Messenger Discover tab that’s being removed

Chat bots, businesses, and games are being hidden, but not completely banished from Messenger. They’ll still be accessible if users purposefully seek them through the Messenger search bar, Pages and ads on Facebook, buttons to start conversations on businesses’ websites, and m.me URL that create QR codes which open to business accounts in Messenger. The spokesperson diplomatically claimed that businesses are still an important part of Messenger.

But without promotion via Discover, businesses will have to rely on their owned or paid marketing channels to gain traction for their chat bots. That could discourage them from building on the Messenger platform.

The Rise And Fall Of Facebook Chat Bots

The update feels like the end of a four-year era for Facebook. Back in 2016, it saw artificially intelligent chat bots as a way for businesses to scalably communicate with people, deliver customer service, and push ecommerce. But when it launched the chat bot platform at its F8 conference that year, it arrived half-baked.

The typing-based semantic user interfaces were confusing, the AI necessary to make chat bots seem human or at least reliably understand their human conversation partners hadn’t evolved yet, and several of the launch partner bots like Poncho The Weather Cat were laughably useless. The public soured on the idea of chat bots, and attempts to improve them felt insufficient.

Messenger launched Discover in 2017 in hopes that free promotion and visibility might convince developers to invest in building better chatbots. Yet by early 2018 even Facebook was backpedaling, shelving its plan to build out a full-service AI personal assistant called M that you could ask to do anything. Instead, it’d merely make AI suggestions of different Messenger features to use like Stickers or reminders based on what you typed. Then it announced last year that it would move Instant Games out of Messenger and into Facebook’s dedicated Gaming tab.

A laughably bad interaction with old Messenger chat bot Poncho The Weather Cat

Now with Discover disappearing, Messenger seems to be surrendering the fight to become a WeChat-style monolithic utility. In China, WeCat serves not just as a messaging app but a way to make payments, hail a taxi, book flights, top up your mobile data, get a loan, find housing, or shop at businesses via mini programs.

But while that centralized all-in-one style fit Chinese culture, Western markets have experienced more of an unbundling with different apps emerging to handle each of these use cases. Facebook’s constant privacy scandals and increasing anti-trust scrutiny also inhibited this approach with Messenger. Users and the US government weren’t ready to trust Facebook to handle so much of our daily lives. Facebook Messenger also has to jockey with competition like iMessage and Snapchat that could undercut it if it gets too bloated.

So now Messenger is going in the opposite direction. It’s becoming more WhatsApp-like — simple, speedy, and centered around peer-to-peer communication. Visual communication through Stories, with replies to them delivered as messages, feels like a natural extension of this focus while conveniently offering a path to monetization. If Messenger can be the best-in-class place to chat, unencumbered by promotion of chat bots and businesses, users might stay locked into the Facebook ecosystem.



source https://techcrunch.com/2020/02/28/messenger-removes-discover/

Facebook brings its 3D photos feature to users with single-camera phones

Facebook first showed off its 3D photos back in 2018, and shared the technical details behind it a month later. But unless you had one of a handful of phones with dual cameras back then (when they weren’t so common), you couldn’t make your own. Today an update brings 3D photos to those of us still rocking a single camera.

In case you don’t remember or haven’t seen one lately, the 3D photos work by analyzing a 2D picture and slicing it into a ton of layers that move separately when you tilt the phone or scroll. I’m not a big fan of 3D anything, and I don’t even use Facebook, but the simple fact is this feature is pretty cool.

The problem is it used the dual camera feature to help the system determine distance, which informed how the picture should be sliced. That meant I, with my beautiful iPhone SE, was out of the running — along with about a billion other people who hadn’t bought into the dual-camera thing yet.

But over the last few years the computer vision team over at Facebook has been working on making it possible to do this without dual-camera input. At last they succeeded, and this blog post explains, in terms technical enough that I’m not even going to attempt to summarize them here, just how they did it.

The advances mean that many — though not all — relatively modern single-camera phones should be able to use the feature. Google’s Pixel series is now supported, and single-camera iPhones from the 7 forward. The huge diversity of Android devices makes it hard to say which will and won’t be supported — it depends on a few things not usually listed on the spec sheet — but you’ll be able to tell once your Facebook app updates and you take a picture.



source https://techcrunch.com/2020/02/28/facebook-brings-its-3d-photos-feature-to-users-with-single-camera-phones/

Teen hit Yolo raises $8M to let you Snapchat anonymously

It wasn’t a fad. Yolo became the country’s No. 1 app just a week after launch by letting teens ask for anonymous replies to questions they posted on Snapchat. But nine months later, Yolo is still in the top 100 iOS apps and has 10 million active users. Now it’s safeguarding the app from predators while revealing a smart new feature for spinning up anonymous group chats, powered by $8 million in fresh funding.

“What we are trying to build is a new kind of network where there’s a fluidity to identity,” Yolo co-founder Greg Henrion tells me. “We weren’t sure if Yolo was here to stay, but we’re still ranking well and there seems to be a real opportunity in anonymity starting with Snapchat Q&A.”

Yolo is the first big win for Snapchat’s Snap Kit platform that lets developers piggyback on its login, Bitmoji avatars, stickers and Stories. This lets tiny development teams build apps that hundreds of millions of people, teens in particular, can instantly sign up for in just a few taps. Another Snap Kit app for meeting new people called Hoop recently spiked to No. 2 on the charts

We haven’t seen this kind of social platform success since Zynga’s empire rose atop Facebook. Spawning more blockbusters like Yolo could ensure that a Snapchat account is a must-have utility for the next generation.

Sleepless nights atop the charts

“For two weeks we basically didn’t sleep,” Henrion recalls about the chaos he and co-founder ClĂ©ment Raffenoux endured after Yolo shot to No. 1 last May. “You’re trying to stay afloat. It was very, very wild.”

The basic premise of Yolo is that you write a question like, “Who’s my celebrity look alike?”, “What do people really think of me?” or “How could I be nicer?”. You’re then switched over to Snapchat, where you can post the question in your Story or messages with a link back to Yolo. There, people can anonymously leave a response; you can post that and your reply with another post on Snapchat.

Yolo co-founder and CEO Greg Henrion, in real life and Bitmoji

The result is that friends and followers feel comfortable giving you real talk. They don’t have to sugarcoat their answers. And that makes people race to open Yolo each time they get a message. Yolo has seen 26 million downloads across iOS and Android globally, with nearly 70% in the U.S.

Other anonymous apps like tbh (acquired by Facebook) and Sarahah (kicked off the app stores) quickly faded, and others eventually imploded due to bullying, like Secret and YikYak. Although tbh hit No. 1 in September 2017, it was out of the top 500 by November. It seems a combination of inherent virality via Snapchat, easy user acquisition via Snap Kit and sharp product design has given Yolo some staying power. It still managed 2.2 million downloads last month versus a peak of 5.5 million in its first month back in May 2019.

That June, Yolo quietly raised a $2 million seed round thanks to its sudden success. The team had been grinding since 2017 on a video reactions app called Popshow funded by a small pre-seed round from SV Angel, Shrug Capital and Product Hunt’s Ryan Hoover. They’d previously built music video-making app Mindie that eventually sold to influencer collective Shots Studios. Popshow never caught on, so the team began experimenting on Snap Kit, building a more official Q&A feature for Snapchat than predecessors like Sarahah and Polly. Then, boom. Days after launch, Yolo’s usage exploded.

But to keep users interested, Yolo needed to evolve. That would require more funding for the eight-person team split between Snapchat’s home of Los Angeles and Henrion’s home of Paris.

An honest way to chat

The concept of a social app where users could shift between full anonymity and representation via avatar attracted its $8 million Series A to invest in product and engineering. The round was led by Thrive Capital, Ron Conway’s A.Capital, former TechCrunch editor Alexia Tsotsis’ Dream Machine, Shrug, Day One, Goodwater, Knight VC, ex-Facebooker Bobby Goodlatte, Twitter co-founder Biz Stone and SV Angel’s Brian Pokorny.

That cash fueled the release of Yolo’s new group chat feature. You can set up a chat room, give it a name and generate an invite URL or sticker you can post on Snapchat, just like its previous question feature. Friends or friends of friends that are already in can join the group chat, represented by their Bitmoji instead of their name. Yolo suggests people join the more open “party mode” chats where their friends are active.

What makes this special is that once an hour, users can tap the Yolo Superpowers button to send  a totally anonymous message to the group. More Superpowers are coming, but there’s also an anonymous “Someone has a crush on [name]” message so you can secretly profess your affection to anyone or someone else in the chat.

“The limits of Q&A is that it doesn’t generate real conversation. It’s an ice breaker, but we also want conversations to happen,” Henrion stresses. ” ‘What do you think about this dress?’ The group chat is more about ‘let’s talk about the dress.’ ” The chats could be focused on people you actually know offline, or those you share interests with. The option to restrict group chats to either just your contacts or friends of friends “limits the amount of meeting strangers,” Henrion explains. “This is very different from the public communities like Reddit or the dating apps.”

Can “anonymous” be synonymous with “safe”?

Still, anonymous apps have consistently proven to be havens for cyberbullying and unsafe behavior. Without the accountability of having your name attached, people are free to say awful things. That can be even worse amongst teenagers who might get in trouble for being mean at school but not on an app.

Yolo first focused on messages blocking 10% of overall messages that contained offensive content. That meant blatant hate speech and trolling couldn’t spread through the app. “We’re strict on moderation. When looking at the reviews about bullying, it’s like nothing compared to any other anonymous app. I think we solved 90% of the problem.”

Now it’s working with Snapchat to safeguard the group chats feature. The goal is to ensure Yolo doesn’t actively recommend chat amongst adults to minors and vice-versa. Henrion says this update should roll out soon.

“It’s 2020 and we need to be very responsible” Henrion tells me. “Moderation and growth are the most difficult things to balance. It’s moderation first for sure. We don’t care about growth if it’s not healthy or sustainable.” The new funding also gives Yolo the luxury of pushing back monetization while it focuses on safely adding more users.

By making anonymity more private, Yolo has a chance to sidestep some of the worst elements of human behavior. Making fun of someone has less appeal if there’s no wider audience like trolls exploited in the feeds and comment reels of Secret and YikYak.

That could let the brighter side of anonymity shine through: vulnerability, honesty and deep connections that are enhanced by the absence of embarrassment. With all the change, uncertainty and anxiety that’s part of growing up, teens deserve a place where they can be open with each other and speak their minds. After all, you only live once.



source https://techcrunch.com/2020/02/28/anonymous-snapchat-group-chat-yolo/

If socializing within games is so popular, why hasn’t the Multiverse arrived yet?

Thus far in this series we’ve outlined “multiverse” virtual worlds — a concept different from the metaverse — as the next stage of social media and what this future will look like. It begs the question though: if video games have been massively popular for many years, why hasn’t this shift to online virtual worlds as mainstream social hubs on par with Facebook and Instagram already happened?

The thought of virtual worlds for socializing evokes Second Life (launched in 2003), where users created unique avatars to socialize, build and trade with each other. Contemporaneous press hype told us that our entry into “the metaverse” appeared imminent, and a 2006 cover story in BusinessWeek magazine featured an analyst who predicted that Second Life could displace Windows as the leading PC operating system.

That didn’t happen.

Granted, Second Life is still around, albeit with only a few hundred thousand active users. Eve Online is another long-running, open-world MMO where the experience is shaped by users’ contributions and social interactions. It’s been the subject of numerous studies on economics and psychology, given the depth of its data on human interaction, but it remains niche as well.

The popularity of Roblox, which surpassed 100 million MAUs and 40 million user-created experiences in August, and Minecraft, which surpassed 112 million MAUs, shows this movement gaining traction in a bigger way among the youngest generation of internet users.

There are both technical reasons and cultural reasons why participation in virtual worlds will finally go massively mainstream in the next few years.

On the technical side, most consumers have lacked the high-performance hardware necessary to meaningfully participate in advanced MMOs while going about their daily lives. And even if they had the right hardware, they weren’t entering one shared virtual space with all other users, they were just entering one instance of that world which was limited in scope and player count by the capabilities of a single server.

(This is part four of a seven-part series about virtual worlds.)

That’s all in the process of changing:



source https://techcrunch.com/2020/02/28/if-virtual-worlds-are-so-popular-why-dont-we-have-them-yet/

If virtual worlds are so popular, why don’t we have them yet?

If virtual worlds are so enticing, why haven’t we already shifted to them as our online social hubs?

The thought of virtual worlds for socializing evokes Second Life (launched in 2003), where users created unique avatars to socialize, build and trade with each other. Contemporaneous press hype told us that our entry into the metaverse appeared imminent, and a 2006 cover story in BusinessWeek magazine featured an analyst who predicted that Second Life could displace Windows as the leading PC operating system.

That didn’t happen.

Granted, Second Life is still around, albeit with only a few hundred thousand active users. Eve Online is another long-running, open-world MMO where the experience is shaped by users’ contributions and social interactions. It’s been the subject of numerous studies on economics and psychology, given the depth of its data on human interaction, but it remains niche as well.

The popularity of Roblox, which surpassed 100 million MAUs and 40 million user-created experiences in August, and Minecraft, which surpassed 112 million MAUs, shows this movement gaining traction in a bigger way among the youngest generation of internet users.

There are both technical reasons and cultural reasons why participation in virtual worlds will finally go massively mainstream in the next few years.

On the technical side, most consumers have lacked the high-performance hardware necessary to meaningfully participate in advanced MMOs while going about their daily lives. And even if they had the right hardware, they weren’t entering one shared virtual space with all other users, they were just entering one instance of that world which was limited in scope and player count by the capabilities of a single server.

(This is part four of a seven-part series about virtual worlds.)

That’s all in the process of changing:



source https://techcrunch.com/2020/02/28/if-virtual-worlds-are-so-popular-why-dont-we-have-them-yet/

The Rules of Link Building - Best of Whiteboard Friday

Posted by BritneyMuller

Are you building links the right way? Or are you still subscribing to outdated practices? Britney Muller clarifies which link building tactics still matter and which are a waste of time (or downright harmful) in one of our very favorite classic episodes of Whiteboard Friday.

The Rules of Link Building

Click on the whiteboard image above to open a high-resolution version in a new tab!

Video Transcription

Happy Friday, Moz fans! Welcome to another edition of Whiteboard Friday. Today we are going over the rules of link building. It's no secret that links are one of the top three ranking factors in Google and can greatly benefit your website. But there is a little confusion around what's okay to do as far as links and what's not. So hopefully, this helps clear some of that up.

The Dos

All right. So what are the dos? What do you want to be doing? First and most importantly is just to...

I. Determine the value of that link. So aside from ranking potential, what kind of value will that link bring to your site? Is it potential traffic? Is it relevancy? Is it authority? Just start to weigh out your options and determine what's really of value for your site. Our own tool, Moz Link Explorer, can 

II. Local listings still do very well. These local business citations are on a bunch of different platforms, and services like Moz Local or Yext can get you up and running a little bit quicker. They tend to show Google that this business is indeed located where it says it is. It has consistent business information — the name, address, phone number, you name it. But something that isn't really talked about all that often is that some of these local listings never get indexed by Google. If you think about it, Yellowpages.com is probably populating thousands of new listings a day. Why would Google want to index all of those?

So if you're doing business listings, an age-old thing that local SEOs have been doing for a while is create a page on your site that says where you can find us online. Link to those local listings to help Google get that indexed, and it sort of has this boomerang-like effect on your site. So hope that helps. If that's confusing, I can clarify down below. Just wanted to include it because I think it's important.

III. Unlinked brand mentions. One of the easiest ways you can get a link is by figuring out who is mentioning your brand or your company and not linking to it. Let's say this article publishes about how awesome SEO companies are and they mention Moz, and they don't link to us. That's an easy way to reach out and say, "Hey, would you mind adding a link? It would be really helpful."

IV. Reclaiming broken links is also a really great way to kind of get back some of your links in a short amount of time and little to no effort. What does this mean? This means that you had a link from a site that now your page currently 404s. So they were sending people to your site for a specific page that you've since deleted or updated somewhere else. Whatever that might be, you want to make sure that you 301 this broken link on your site so that it pushes the authority elsewhere. Definitely a great thing to do anyway.

V. HARO (Help a Reporter Out). Reporters will notify you of any questions or information they're seeking for an article via this email service. So not only is it just good general PR, but it's a great opportunity for you to get a link. I like to think of link building as really good PR anyway. It's like digital PR. So this just takes it to the next level.

VI. Just be awesome. Be cool. Sponsor awesome things. I guarantee any one of you watching likely has incredible local charities or amazing nonprofits in your space that could use the sponsorship, however big or small that might be. But that also gives you an opportunity to get a link. So something to definitely consider.

VII. Ask/Outreach. There's nothing wrong with asking. There's nothing wrong with outreach, especially when done well. I know that link building outreach in general kind of gets a bad rap because the response rate is so painfully low. I think, on average, it's around 4% to 7%, which is painful. But you can get that higher if you're a little bit more strategic about it or if you outreach to people you already currently know. There's a ton of resources available to help you do this better, so definitely check those out. We can link to some of those below.

VIII. COBC (create original badass content). We hear lots of people talk about this. When it comes to link building, it's like, "Link building is dead. Just create great content and people will naturally link to you. It's brilliant." It is brilliant, but I also think that there is something to be said about having a healthy mix. There's this idea of link building and then link earning. But there's a really perfect sweet spot in the middle where you really do get the most bang for your buck.

The Don'ts

All right. So what not to do. The don'ts of today's link building world are...

I. Don't ask for specific anchor text. All of these things appear so spammy. The late Eric Ward talked about this and was a big advocate for never asking for anchor text. He said websites should be linked to however they see fit. That's going to look more natural. Google is going to consider it to be more organic, and it will help your site in the long run. So that's more of a suggestion. These other ones are definitely big no-no's.

II. Don't buy or sell links that pass PageRank. You can buy or sell links that have a no-follow attached, which attributes that this is paid-for, whether it be an advertisement or you don't trust it. So definitely looking into those and understanding how that works.

III. Hidden links. We used to do this back in the day, the ridiculous white link on a white background. They were totally hidden, but crawlers would pick them up. Don't do that. That's so old and will not work anymore. Google is getting so much smarter at understanding these things.

IV. Low-quality directory links. Same with low-quality directory links. We remember those where it was just loads and loads of links and text and a random auto insurance link in there. You want to steer clear of those.

V. Site-wide links also look very spammy. Site-wide being whether it's a footer link or a top-level navigation link, you definitely don't want to go after those. They can appear really, really spammy. Avoid those.

VI. Comment links with over-optimized anchor link text, specifically, you want to avoid. Again, it's just like any of these others. It looks spammy. It's not going to help you long-term. Again, what's the value of that overall? So avoid that.

VII. Abusing guest posts. You definitely don't want to do this. You don't want to guest post purely just for a link. However, I am still a huge advocate, as I know many others out there are, of guest posting and providing value. Whether there be a link or not, I think there is still a ton of value in guest posting. So don't get rid of that altogether, but definitely don't target it for potential link building opportunities.

VIII. Automated tools used to create links on all sorts of websites. ScrapeBox is an infamous one that would create the comment links on all sorts of blogs. You don't want to do that.

IX. Link schemes, private link networks, and private blog networks. This is where you really get into trouble as well. Google will penalize or de-index you altogether. It looks so, so spammy, and you want to avoid this.

X. Link exchange. This is in the same vein as the link exchanges, where back in the day you used to submit a website to a link exchange and they wouldn't grant you that link until you also linked to them. Super silly. This stuff does not work anymore, but there are tons of opportunities and quick wins for you to gain links naturally and more authoritatively.

So hopefully, this helps clear up some of the confusion. One question I would love to ask all of you is: To disavow or to not disavow? I have heard back-and-forth conversations on either side on this. Does the disavow file still work? Does it not? What are your thoughts? Please let me know down below in the comments.

Thank you so much for tuning in to this edition of Whiteboard Friday. I will see you all soon. Thanks.

Video transcription by Speechpad.com


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source https://moz.com/blog/link-building-rules

Thursday, 27 February 2020

Tinder’s video series ‘Swipe Night’ gets a second season

Following a successful debut for Tinder’s first foray into original content, the company is giving its interactive video series “Swipe Night” another run. The company confirmed today it’s renewing “Swipe Night” for a second season that will launch this summer, again as an in-app experience within Tinder’s dating app.

Variety first reported the news of “Swipe Night’s” return. Tinder further confirmed the details to TechCrunch.

“Swipe Night,” as you may recall, first launched in October 2019 within Tinder. The experience introduced a first-person adventure played in-app, where users would make choices at key turning points to progress the narrative — like a choose-your-own-adventure story.

The series was designed to increase user engagement and help the app’s young users better connect.

Today, half of Tinder is Gen Z (ages 18-25) — a demographic that’s embracing their single lifestyle and more casual relationships compared with those on other dating apps, like Tinder parent company Match, for example, or its newer acquisition Hinge. These younger users connected with the idea of starting conversations based on a shared experience, says Tinder.

However, the reality is that “Swipe Night” had also arrived at a time when users were opening Tinder’s app less on a daily basis, even as monthly usage climbed. Though “Swipe Night” only ran on specific dates in October 2019, users’ choices within the interactive experience were added to their profiles. This allowed users to see who else agreed with their decisions and who took the opposite path. That made launching Tinder and swiping through profiles more compelling — even for those who may have been tiring Tinder before the series’ arrival.

The experiment worked. Tinder said millions of users tuned in to “Swipe Night” and matches and conversations increased by 26% and 12%, respectively. With “Swipe Night,” it seemed, Tinder finally gave users something to talk about.

The returning second season of “Swipe Night” will again be directed by Karena Evans, who directed Coldplay’s music video “Everyday Life” and Drake’s “In My Feelings” and “God’s Plan.” This time, it will be written by Jessica Stickles (“Portlandia,” “Another Period”) and Julie Sharbutt (“3 Days”).

“Working on Swipe Night was such a fulfilling experience for me. I got to do something that had never been done before and innovate with storytelling to bring a generation of people together. I’m in search of projects that impact, shift or curate a culture and couldn’t be more excited to return for more,” said Evans, in a statement.

“Swipe Night’s” second season may see Tinder tweaking the formula a bit, and may even introduce new mechanics to keep it feeling fresh.

In addition to the Season 2 launching in the U.S., Match previously confirmed that 10 international markets across Europe and Asia will get “Swipe Night” this year. Tinder said today that Season 1 would be launching internationally on March 14th, but declined to say when those users would receive Season 2.



source https://techcrunch.com/2020/02/27/tinders-video-series-swipe-night-gets-a-second-season/

Facebook has paused election reminders in Europe after data watchdog raises transparency concerns

Big tech’s lead privacy regulator in Europe has intervened to flag transparency concerns about a Facebook election reminder feature — asking the tech giant to provide it with information about what data it collects from users who interact with the notification and how their personal data is used, including whether it’s used for targeting them with ads.

Facebook confirmed to TechCrunch it has paused use of the election reminder feature in the European Union while it works on addressing the Irish Data Protection Commission (DPC)’s concerns.

Facebook’s Election Day Reminder (EDR) feature is a notification the platform can display to users on the day of an election — ostensibly to encourage voter participation. However, as ever with the data-driven ad business, there’s a whole wrapper of associated questions about what information Facebook’s platform might be harvesting when it chooses to deploy the nudge — and how the (ad) business is making use of the data.

On an FAQ on its website about the election reminder Facebook writes vaguely that users “may see reminders and posts about elections and voting”.

Facebook does not explain what criteria it uses to determine whether to target (or not to target) a particular user with an election reminder.

Yet a study carried out by Facebook in 2012, working with academics from the University of California at San Diego, found an election day reminder sent via its platform on the day of the 2010 US congressional elections boosted voter turnout by about 340,000 people — which has led to concern that selective deployment of election reminders by Facebook could have the potential to influence poll outcomes.

If, for example, Facebook chose to target an election reminder at certain types of users who it knows via its profiling of them are likely to lean towards voting a particular way. Or if the reminder was targeted at key regions where a poll result could be swung with a small shift in voter turnout. So the lack of transparency around how the tool is deployed by Facebook is also concerning. 

Under EU law, meanwhile, entities processing personal data that reveals political opinions must also meet a higher standard of regulatory compliance for this so-called “special category data” — including around transparency and consent. (If relying on user consent to collect this type of data it would need to be explicit — requiring a clear, purpose-specific statement that the user affirms, for instance.)

In a statement today the DPC writes that it notified Facebook of a number of “data protection concerns” related to the EDR ahead of the recent Irish General Election — which took place February 8 — raising particular concerns about “transparency to users about how personal data is collected when interacting with the feature and subsequently used by Facebook”.

The DPC said it asked Facebook to make some changes to the feature but because these “remedial actions” could not be implemented in advance of the Irish election it says Facebook decided not to activate the EDR during that poll.

We understand the main issue for the regulator centers on the provision of in-context transparency for users on how their personal data would be collected and used when they engaged with the feature — such as the types of data being collected and the purposes the data is used for, including whether it’s used for advertising purposes.

In its statement, the DPC says that following its intervention Facebook has paused use of the EDR across the EU, writing: “Facebook has confirmed that the Election Day Reminder feature will not be activated during any EU elections pending a response to the DPC addressing the concerns raised.”

It’s not clear how long this intervention-triggered pause will last — neither the DPC nor Facebook have given a timeframe for when the transparency problems might be resolved.

We reached out to Facebook with questions on the DPC’s intervention.

The company sent this statement, attributed to a spokesperson:

We are committed to processing people’s information lawfully, fairly, and in a transparent manner. However, following concerns raised by the Irish Data Protection Commission around whether we give users enough information about how the feature works, we have paused this feature in the EU for the time being. We will continue working with the DPC to address their concerns.

“We believe that the Election Day reminder is a positive feature which reminds people to vote and helps them find their polling place,” Facebook added.

Forthcoming elections in Europe include Slovak parliamentary elections this month; North Macedonian and Serbian parliamentary elections, which are due to take place in April; and UK local elections in early May.

The intervention by the Irish DPC against Facebook is the second such public event in around a fortnight — after the regulator also published a statement revealing it had raised concerns about Facebook’s planned launch of a dating feature in the EU.

That launch was also put on ice following its intervention, although Facebook claimed it chose to postpone the rollout to get the launch “right”; while the DPC said it’s waiting for adequate responses and expects the feature won’t be launched before it gets them.

It looks like public statements of concern could be a new tactic by the regulator to try to address the sticky challenge of reining in big tech.

The DPC is certainly under huge pressure to deliver key decisions to prove that the EU’s flagship General Data Protection Regulation (GDPR) is functioning as intended. Critics say it’s taking too long, even as its case load continues to pile up.

No GDPR decisions on major cases involving tech giants including Facebook and Google have yet been handed down in Dublin — despite the GDPR fast approaching its second birthday.

At the same time it’s clear tech giants have no shortage of money, resources and lawyers to inject friction into the regulatory process — with the aim of slowing down any enforcement.

So it’s likely the DPC is looking for avenues to bag some quick wins — by making more of its interventions public and thereby putting pressure on a major player like Facebook to respond to publicity generated by it going public with “concerns”.



source https://techcrunch.com/2020/02/27/facebook-has-paused-election-reminders-in-europe-after-data-watchdog-raises-transparency-concerns/

Wednesday, 26 February 2020

Storytelling community Wattpad now lets you personalize adult content options

Wattpad, the online storytelling community that’s home to some 80 million monthly users, has successfully tapped into the power of crowdsourcing to help uncover the next potential hits for media companies, including Netflix, Hulu, NBCU, Sony Pictures Television and others worldwide. It even launched its own YA book line to bring its online stories to a wider audience of young adults. Now, Wattpad is making a change to its app to better embrace its adult readers. The company is adding an option to toggle on “mature” stories — meaning those meant only for a 17-and-up crowd, according to Wattpad’s policy, as well as customize what kind of content they’re shown.

As you may imagine, a story is given a “mature” rating for explicit sex scenes. But stories also can be labeled mature if they include self-harm themes or scenes, like those focused on suicide or eating disorders, for example. Depictions of violence — including sexual, verbal, emotional and physical abuse — will give a story a mature rating, as well.

Up until the end of 2018, Wattpad had siphoned off its “sexier” stories into a dedicated app called After Dark. But that app has since been shut down. Given the huge demand for mature stories — a search for Wattpad stories by the keyword “mature” led to 155,000 results, for example — the company was failing a significant portion of its readership by not making it easier to surface and filter for this content.

The Wattpad update will allow readers (ages 17+) to gain access to these adult stories from the main app. Or now, turn them off. Underneath the Home Feed carousel, readers will be able to soon find a new “Settings” section that will allow them to personalize their Home Feed.

Here, they can also take advantage of a new feature to block specific story tags so they won’t encounter any genres or themes they don’t want to see. This is particularly helpful in the case of erotica, as readers have specific preferences and often don’t want to even see stories from other categories.

Readers can also turn on the “Include Mature” option, which will deliver adult content to their Home Feed.

These features will come to the Wattpad website, too, the company says.

The “mature” toggle isn’t yet live today. Instead, Wattpad says the new setting is just now rolling out to all users across the web, iOS and Android. The rollout should complete in the next couple of weeks. Blocked tags, meanwhile, will roll out starting next week.

According to Wattpad, the addition of the new options is just another step toward personalizing its service for its users. Already, the company leverages machine learning technology to offer better recommendations for readers and to increase reading time and engagement. But it had heard from readers that the Wattpad Home Feed was often filled with stories and genres that didn’t match up with their interests. The new toggles and filters are meant to give those readers more control over which stories are shown and which are hidden.

However, like most online services, Wattpad doesn’t make it difficult for minors to bypass age restrictions. The company collects users’ birth dates at signup in order to deliver appropriate content — and those under 17 won’t have the option to turn on “mature” content, Wattpad explains. But Wattpad’s age-gate only asks users for their birthday. Today, most kids know that all you have to do is fill in a different year to get access to restricted content. (This is why there are still so many tweens posting to TikTok, for example).

The majority of Wattpad’s readership isn’t underage, the company tells us. Only around 30% are under 18;  90% of its users are young, though, meaning millennial or Gen Z.

If parents aren’t taking stock of which apps their kids have installed, Wattpad’s mature content could find its way into their kids’ hands. But for parents who use the parental control settings on iOS and Android, it’s easy enough to block the Wattpad app, as it’s appropriately rated 17+.

Wattpad also says it worked with Media Matters to develop educational resources, including its Safety Portal, that helps parents ensure their kids aren’t exposed to mature content. It also will label any mature content that isn’t appropriately marked and remove any stories that violate its guidelines.

 



source https://techcrunch.com/2020/02/26/storytelling-community-wattpad-embraces-adult-content-with-new-personalization-tools/

Twitter opens its ‘Hide Replies’ feature to developers

Last November, Twitter rolled out its Hide Replies feature to all users worldwide. The feature, largely designed to lessen the power of online trolls to disrupt conversations, lets users decide which replies to their tweets are placed behind an extra click. Today, Twitter is making Hide Replies available to its developer community, allowing for the creation of tools that help people hide the replies to their tweets faster and more efficiently, says Twitter.

These sorts of tools will be of particular interest to businesses and brands who maintain a Twitter presence, but whose accounts often get too many replies to tweets to properly manage on an individual basis. With Hide Replies now available as a new API endpoint, developers can create tools that automatically hide disruptive tweets based on factors important to their customers — like tweets that include certain prohibited keywords or those that score high for being toxic, for example.

Ahead of today’s launch, Twitter worked with a small number of developers who are now releasing tools that take advantage of the added functionality.

Jigsaw, an Alphabet-owned company tackling the worst of the web, has integrated Twitter’s new endpoint with its Perspective API, which uses A.I. to score tweets based on their toxicity. The integration will automatically hide replies that exceed a certain toxic threshold (.94), freeing up the time it would otherwise take to comb through replies manually.

A scripting platform for business workflows, reshuffle, has used the endpoint to develop scripts that detect and hide replies based on keywords or even by user.

Dara Oladosu, the creator of the popular app QuotedReplies, also used the endpoint to build a new app called Hide Unwanted Replies. The app today automatically hides replies by keywords or Twitter handles. Soon, it will add support for hiding replies from likely troll or bot accounts — including tweets from user accounts created too recently or from accounts with few followers.

Hide Replies has been one of Twitter’s more controversial launches to date, as it could potentially allow users to silence critics or stifle dissent even when warranted — such as in the case of refuting misinformation or propaganda, for example. Others argue it’s not really helping address online abuse; the abuse still occurs, but in the shadows. One organization even recently leveraged Hidden Replies for a clever online campaign about how domestic violence goes unseen which further illustrates this problem.

Nevertheless, adoption of Hide Replies is growing, with organizations like the CIA even leveraging it on some tweets.

The new Twitter API endpoint for Hide Replies is available today to all developers in a production-ready form, Twitter says, initially through Twitter Developer Labs. This program launched last year to serve as a way for developers to try out Twitter’s latest APIs ahead of their wider release and offer feedback. Participation in Twitter Developer Labs is free, but interested developers have to sign up using an approved developer account. Twitter is also inviting developers building with the new endpoint to collaborate with the company by way of the community forums.

Based on early feedback from the first testers, Twitter says it’s already making a few changes to the endpoint including support to unhide replies via the endpoint, a higher rate limit to support high-volume use cases, and a way to retrieve a list of replies that indicate if they’re hidden or not.



source https://techcrunch.com/2020/02/26/twitter-opens-its-hide-replies-feature-to-developers/

Storytelling community Wattpad embraces adult content with new personalization tools

Wattpad, the online storytelling community that’s home to some 80 million monthly users, has successfully tapped into the power of crowdsourcing to help uncover the next potential hits for media companies including Netflix, Hulu, NBCU, Sony Pictures Television, and others worldwide. It even launched its own YA book line to bring its online stories to a wider audience of young adults. Now, Wattpad is making a change to its app to better embrace its adult readers. The company is adding an option to toggle on “mature” stories — meaning those meant only for a 17-and-up crowd, according to Wattpad’s policy.

As you may imagine, a story is given a “mature” rating for explicit sex scenes. But stories can also be labeled mature if they include self-harm themes or scenes, like those focused on suicide or eating disorders, for example. Depictions of violence — including sexual, verbal, emotional, and physical abuse — will give a story a mature rating as well.

Up until the end of 2018, Wattpad had siphoned off its “sexier” stories into a dedicated app called After Dark. But that app has since been shut down, meaning mobile users couldn’t read their erotica in app format. Given the huge demand for mature stories — a search for Wattpad stories by the keyword “mature” led to 155,000 results, for example– the company was failing a significant portion of its readership.

The Wattpad update will allow readers (ages 17+) to gain access to these adult stories from the main app. Underneath the Home Feed carousel, readers will be able to soon find a new “Settings” section that will allow them to personalize their Home Feed.

Here, they can also take advantage of a new feature to block specific story tags so they won’t encounter any genres or themes they don’t want to see. (This is particularly helpful in the case of erotica, as readers have specific preferences and often don’t want to even see stories from other categories.)

Readers can also turn on the “Include Mature” option, that will deliver adult content to their Home Feed.

These features will come to the Wattpad website, too, the company says.

The “mature” toggle isn’t yet live today. Instead, Wattpad says the new setting is just now rolling out to all users across the web, iOS, and Android. The rollout should complete in the next couple of weeks. Blocked tags, meanwhile, will roll out starting next week.

According to Wattpad, the addition of the new options is just another step towards personalizing its service for its users. Already, the company leverages machine learning technology to offer better recommendations for readers and to increase reading time and engagement. But it had heard from readers that the Wattpad Home Feed was often filled with stories and genres that didn’t match up with their interests. The new toggles and filters are meant to give those readers more control over what stories are shown and what are hidden.

However, like most online services, Wattpad doesn’t make it difficult for minors to bypass age restrictions. The company collects users’ birthdates at signup in order to deliver appropriate content — and those under 17 won’t have the option to turn on “mature” content, Wattpad explains. But Wattpad’s age-gate only asks users for their birthday. Today, most kids know that all you have to do is fill in a different year to get access to restricted content. (This is why there are still so many tweens posting to TikTok, for example).

The update means Wattpad erotica could find its way into the hands of  more underage readers, if parents aren’t taking stock of what apps their kids have installed.

But for parents who use the parental control settings on iOS and Android, it’s easy enough to block the Wattpad app, as it’s appropriately rated 17+.



source https://techcrunch.com/2020/02/26/storytelling-community-wattpad-embraces-adult-content-with-new-personalization-tools/

Tempo reveals $17M-funded $2000 weight lift training screen

Tempo wants to be the Peloton of barbells. It’s a 42-inch tall screen with 3D machine vision that tracks and teaches you as you workout. The giant upright HD display makes it feel like your personal trainer is right there with you while you compete with others in live and on-demand classes.

Tempo’s Microsoft Kinect-esque motion sensors scan you 30 times per second and notify you if your form is wrong. It’s all housed in a sleekly designed free-standing cabinet that neatly stores the included barbells, dumbbells, attachable weights, workout mat, recovery foam roller, and heartrate monitor.

Tempo opens for pre-orders today for $1995, requiring a $250 deposit and $39 monthly content subscription before shipping this summer.

Every single product in the market took a piece of equipment out of a gym and slapped a screen on it” says Tempo CEO and co-founder Moawia Eldeeb. “You need to be able to see a user to actually be able to give them guidance so they can work out safely. We wanted to build a fitness experience from the ground up with training and form feedback at the core of it.”

I demo’d Tempo this week and found the in-home convenience, motivational on-screen personal trainers, and the real-time posture corrections gave me the confidence to lift weights without the fear of injury. It might not feel quite as fun and addictive as Peloton, but it offers a facsimile of personal training that’s more affordable than in-person classes that cost $100 or more.

The idea of democratizing access to trainers is what convinced Eldeeb and the Tempo team to stretch its initial $1.8 million in seed funding for four years. While collecting data from its SmartSpot in-gym weight lifting assessment device, Tempo survived long enough to build this prototype.

“Most investors had given up on us. We built this product and had just $700,000 left” Eldeeb recalls. But once people could try Tempo, “we pitched 10 investors and got 9 term sheets. It got very competitive.” The startup recently walked away with a $17.5 million Series A round from Founders Fund, DCM, and Khosla Ventures. Now Tempo will pour that cash into marketing, retail distribution, R&D, and content production.

A founder’s journey out of homelessness

Tempo’s mission is to change people’s lives for the better like personal training did for Eldeeb. “Training is what took me out of a homeless shelter and got me to where I am I today” he reflects.

Tempo co-founder, CEO, and CPO Moawia Eldeeb

Eldeeb’s family immigrated to the US from Egypt when he was nine. But after an explosion leveled their building, they wound up in a homeless shelter. Eldeeb eventually dropped out of middle school to work in a pizza parlor and help pay the bills. But personal trainers at a local YMCA took him under their wing. He eventually paid his way through a computer science degree at Columbia University by working as a personal trainer to his eventual co-founder and CTO Josh Augustin. “Having trainers say you’re getting stronger taught me I could do something for myself.”

While at school, Eldeeb was developing an idea for a physical therapy wearable while Augustin was building 3D sensors for guiding robot perception. They soon realized that a combination of these ideas “offered us the possibility to deliver on the promise of guiding your form and tracking your progress accurately.”

In 2015, they started a company called Pivot to build SmartSpot — a similar looking upright screen that was designed for gyms. It could track users, but only output raw data about their form, like how bent a user’s knees were during a squat. It then worked with trainers to annotate the data to determine what movement patterns were safe and which were dangerous.

Gym owners bought in because it let them track which trainers were actually helping customers improve. “It held trainers accountable. If you weren’t delivering results, it’d be obvious” Eldeeb tells me. The company built up a dataset of over from over 1 million 3D tagged workouts, from hundreds of gyms, overseen by thousands of trainers. That formed the basis of the artificial intelligence that would let Pivot pivot into Tempo.

Pumping Iron With Tempo

At first, Tempo’s giant screen and black or white armoire can feel a bit daunting. The thing is about six feet tall, though it only takes up as much room as a large chair. It makes efficient use of space, with the barbell and dumbbells racked on the back, an internal shelf for the foam roller and mat, and a soft-closing cabinet on the front with the rubber-coated weight set. Keeping everything together means you won’t have to go digging in your closet to start a work out.

Tempo walks users through an initial computer-vision fitness assessment to understand your strength and flexibility so it can set base levels for its exercises. If you have an injury it needs to nurse, Tempo connects you to a human personal trainer that helps customize your workout plan. Otherwise, it uses your goals and data to set out a progressive regimen that gets a little tougher each day. It even blocks you from jumping into later classes so you don’t strain yourself.

Your workout plan begins with tutorial sessions that teach you to do the exercises with safe and proper form. When I was hunching forward during my squats, Tempo’s computer vision would ding me with instant feedback to keep my knees back and chest up. Then once I’d corrected the issue, it congratulated me with little green checkmarks. “Any product that doesn’t offer that is no better than a DVD or YouTube videos” Eldeeb remarks.

From there I could choose between a variety of class styles and lengths, ranging from high intensity interval training circuits to isolated sessions focused on particular muscle groups. In each, you watch a near life-size personal trainer doing the routines right in front of you while they demonstrate form and drop inspirational quotes.

Tempo is producing seven live classes per day from its San Francisco studio which you can also watch on-demand. You can compete against friends or strangers, and Tempo compares you rep for rep so it’s more about perfect form than reckless speed or weight. The live trainers can actually see all your data and your mistakes on a dashboard as they lead classes, and can call you out for screwing up (though you can deactivate this shame mode). Eldeeb says “knowing the trainer can possibly see your numbers will motivate you to actually do this right.”

The class selection interface is suspiciously similar to Peloton’s, though that at least will make it familiar for some. Over time, you build up an immense collection of data on your performance in each work out, excercise, and muscle. Unlike hitting the gym by yourself, you’ll never struggle to remember how much weight to use or whether you’re improving. Classes are soundtracked with dancey remixes sourced from a partnership with Feed.fm to avoid the royalty issues with original songs that slapped Peloton.

Tempo gives feedback when you’re doing exercises wrong, and when you correct yourself

For a 14-person startup, Tempo is trying to do a ton and that can leave some rough edges. The bluetooth armband heartrate monitor can have connectivity issues and the computer vision doesn’t always register every rep, especially if your posture is off. Classes also fail to include enough stretching to prevent strains, instead devoting the start of classes to warmups that ease you in but might not protect your muscles well enough. My quads were destroyed after my demo.

Tempo still achieves its primary objective: it makes weight lifting accessible. No need to drag yourself to the gym or be beholden to a trainer’s schedule, where I’d always end up arriving late and wasting 25% of my session. The form feedback fixes my core complaint about remote personal training app Future I’ve been using for nine months, which can’t see you. That’s led to minor injuries from bad sit-up posture and other incorrect movements. Tempo can’t catch everything, but it can nip some of the most common mistakes in the bud.

Eldeeb was blunt when asked why Tempo is better than well-funded competitors like $3000 Tonal’s wall-mounted resistance cable-based training system or the $1500 Mirror’s massive screen.

“The biggest problem with Tonal is two-fold. Cables and motors do not last. I want this product to be in your house for 10-plus years. [Tempo] is in gyms running 24/7 in for 3 years and it’s still working. The second biggest thing is just feedback.” While Tonal does include a camera and microphone it might employ in the future, it’s not scanning you to detect when you’re lifting weights crooked like Tempo.

As for Mirror, “What is the difference between ClassPass Live and Mirror? It doesn’t come with any equipment, and there’s no training. It’s just a two-way mirror and a Samsung LED panel behind it with an arduino board” Eldeeb rails. He claims it can’t actually monitor your workouts and that his team’s tests found Mirror would say they’d burned 500 calories when they were literally just sitting on their couch in front of it.

Eldeeb demos Tempo

If the software proves to have high retention so people actually recommend Tempo to friends, the biggest hurdle will be its price. You can buy a couple dumbbells for $50 or get a barbell weight bench for a few hundred. Even if Tempo’s $55 per month financing option plus $39 subscription makes it cheaper than a single personal training session or on-par with a gym membership, it could still seem like a serious commitment.

That feeling is magnified by how all of its equipment and classes and data can feel a bit overwhelming. The startup might have to spend a fortune on retail establishments that can guide users through their first Tempo experience. There’s also no mobile version yet, so you can’t bring the work outs on the road with you.

Eldeeb seems guinely motivated to keep improving the product so it’s better than commuting to work out. “Getting to the gym or class is often half the battle. By bringing the gym to you and structuring the classes to be as efficient as possible, Tempo not only makes improving your health more convenient, but it gives you back your most precious resource: time.”

For those comfortable lifting the cheap weights they have at home or hitting up a budget gym, Tempo might seem needlessly overwrought and expensive. But for anyone who needs more instruction or wants to get a Barry’s Bootcamp-worthy workout at home, Tempo might be just their speed.



source https://techcrunch.com/2020/02/26/tempo-weight-lifting-screen/